Link to Maeil Business Game Journal article
ACT Games (CEO Jung Sei-jin) announced on the 19th that its flagship title “Hello Kitty My Dream Store” has reached the top ranks of global puzzle game charts just six months after its release.
The company emphasized that this achievement is especially meaningful because it was accomplished entirely through in-house development and service, without relying on external publishers.
ACT Games directly handles all aspects of development, operations, and marketing, optimizing its cost structure. It also operates systems that enhance the efficiency of its game services.
Thanks to this success, ACT Games secured two rounds of external investment this year totaling 8 billion KRW. Notably, the company increased its valuation by over 30% within just six months of the first investment, drawing strong interest from investors.
“Hello Kitty My Dream Store” has shown strong early revenue growth and key performance indicators, outperforming global hits like Merge Mansion and Gossip Harbor, suggesting strong long-term potential.
Meanwhile, ACT Games is currently refining content for its upcoming roguelike action game “Transformers Multishock,” based on the Transformers IP. The game aims to enter the Top 50 mobile game rankings in Japan.
As part of its multi-title strategy, ACT Games plans to expand collaborations with globally popular IPs, positioning itself as a top-tier global publisher in the “Character IP × Casual Game” sector.
To achieve this, the company is maximizing genre-specific and IP-driven strengths to boost its influence in key markets. ACT Games is also actively targeting regions where Korean game companies have traditionally struggled, including Western markets and Greater China.
By combining localization strategies with its own publishing capabilities, ACT Games aims to accelerate both user acquisition and revenue growth, further expanding its market presence in the “Character IP × Casual Game” domain.
CEO Jung Sei-jin stated, “ACT Games has laid the foundation to become a rising force in the global mobile gaming industry by 2026, combining global IPs, engaging gameplay, and strategic management. By integrating management know-how from the manufacturing and service industries with the expertise of professional executives, we’ve built a solid cost structure and rapid production cycle to secure a distinct competitive edge.”
Link to Maeil Business Game Journal article
ACT Games (CEO Jung Sei-jin) announced on the 19th that its flagship title “Hello Kitty My Dream Store” has reached the top ranks of global puzzle game charts just six months after its release.
The company emphasized that this achievement is especially meaningful because it was accomplished entirely through in-house development and service, without relying on external publishers.
ACT Games directly handles all aspects of development, operations, and marketing, optimizing its cost structure. It also operates systems that enhance the efficiency of its game services.
Thanks to this success, ACT Games secured two rounds of external investment this year totaling 8 billion KRW. Notably, the company increased its valuation by over 30% within just six months of the first investment, drawing strong interest from investors.
“Hello Kitty My Dream Store” has shown strong early revenue growth and key performance indicators, outperforming global hits like Merge Mansion and Gossip Harbor, suggesting strong long-term potential.
Meanwhile, ACT Games is currently refining content for its upcoming roguelike action game “Transformers Multishock,” based on the Transformers IP. The game aims to enter the Top 50 mobile game rankings in Japan.
As part of its multi-title strategy, ACT Games plans to expand collaborations with globally popular IPs, positioning itself as a top-tier global publisher in the “Character IP × Casual Game” sector.
To achieve this, the company is maximizing genre-specific and IP-driven strengths to boost its influence in key markets. ACT Games is also actively targeting regions where Korean game companies have traditionally struggled, including Western markets and Greater China.
By combining localization strategies with its own publishing capabilities, ACT Games aims to accelerate both user acquisition and revenue growth, further expanding its market presence in the “Character IP × Casual Game” domain.
CEO Jung Sei-jin stated, “ACT Games has laid the foundation to become a rising force in the global mobile gaming industry by 2026, combining global IPs, engaging gameplay, and strategic management. By integrating management know-how from the manufacturing and service industries with the expertise of professional executives, we’ve built a solid cost structure and rapid production cycle to secure a distinct competitive edge.”