PR


ACT Games Demonstrates Global Competence with Hello Kitty My Dream Store Success — Draws Investor Attention

19 Sep 2025

IR Announcement | September 19, 2025
 Read the full article on PlayForum



ACT Games (ACT Games Inc), has proven its global competitiveness as Hello Kitty My Dream Store climbed to the top ranks of global puzzle game charts, while the company simultaneously succeeded in securing a total of 8 billion KRW through consecutive investment rounds within a short period of time.

This achievement carries significant meaning, as it was accomplished without relying on external publishers—entirely through ACT Games’ own in-house development and service operations.

ACT Games directly handles all aspects of development, operation, and marketing, optimizing its cost structure and building systems that improve service efficiency.

 The company has earned industry recognition for its ability to provide global self-publishing services, demonstrating a level of independence and execution rare among mid-sized developers.

Backed by these capabilities, ACT Games secured a total of 8 billion KRW in external investments through two funding rounds this year, increasing its corporate valuation by over 30 percent within six months of the first investment — a remarkable short-term value-up success that has attracted significant attention from investors.

Hello Kitty My Dream Store continues to show strong long-term potential, with higher early-stage revenue growth and core KPIs than global hits such as Merge Mansion and Gossip Harbor.

Meanwhile, ACT Games is enhancing content for its new roguelike action title Transformers: MultiShock, based on the Transformers IP, aiming for Top 50 ranking in Japan’s mobile game charts.

Through a multi-title strategy, the company plans to further expand collaborations with popular global IPs and strengthen its position as a top-tier publisher in the “Character IP × Casual Game” segment.

To this end, ACT Games is maximizing each genre’s characteristics and IP strengths to expand its influence across key markets—including the Western and Chinese regions, where Korean game developers have traditionally faced barriers to success.
 By combining localization strategies with its publishing expertise, the company is accelerating both user acquisition and revenue growth to solidify its presence in the character IP casual game market worldwide.

CEO Seijin Jung remarked:

“Within a short period, ACT Games has successfully combined global IPs, engaging gameplay, and a systematic management strategy to establish a foundation for becoming a rising powerhouse in the global mobile gaming industry by 2026.
 By integrating innovative management know-how accumulated in the manufacturing and service sectors with professional business strategies, the company has built a solid cost structure and a fast production cycle—securing a distinct competitive edge.”

Additionally, ACT Games was selected by the Korea Creative Content Agency (KOCCA) in March for its “Game Plus” program, cementing its status as a government-recognized representative of K-Content.
 The company also participated in the Tokyo Game Show 2025 Korean Pavilion, further reinforcing its growing global presence.



Source: PlayForum


대표이사 : 정세진
사업자등록번호 : 363-88-01330
주소 : 서울특별시 강남구 선릉로131길 12,

3층(논현동, 로뎀2빌딩)

대표전화 : 070-4117-9408
대표메일 : hp@actgames.co.kr
© ACT Games Co., Ltd. All Rights Reserved.


CEO: Seijin Jung
Business registration number : 363-88-01330
Address : 3F, 12, Seolleung-ro 131-gil, Gangnam-gu, Seoul, Republic of Korea

Email : hp@actgames.co.kr


© ACT Games Co., Ltd. All Rights Reserved.